slight adjustment to score_pos

This commit is contained in:
ethan merchant 2024-11-25 13:13:23 -05:00
parent 4edf176efe
commit 024e9939f4

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@ -261,7 +261,7 @@ static class Arts
// score // score
char[] score_txt = Mono.snake_len.ToString("000").ToCharArray(); char[] score_txt = Mono.snake_len.ToString("000").ToCharArray();
Quat score_ori = Quat.LookDir(Rig.head.position - Mono.box_pose.position); Quat score_ori = Quat.LookDir(Rig.head.position - Mono.box_pose.position);
Vec3 score_pos = score_ori * V.XYZ(0, -Mono.SD_Y - 1, -Mono.SD_Z - 1); Vec3 score_pos = score_ori * V.XYZ(0, -Mono.SD_Y - 1.5f, -Mono.SD_Z - 1);
for (int i = 0; i < score_txt.Length; i++) for (int i = 0; i < score_txt.Length; i++)
{ {
Text.Add( Text.Add(