2.1 KiB
2.1 KiB
# local fish function to get around the repeating auth check
auto_ssh
# track lfs
git lfs track "*.mp3"
git lfs track "*.glb"
git lfs track "*.png"
ffmpeg -i input.ogg output.wav
# update icon from svg
magick -background none -density 256x256 Raw/icon.svg -define icon:auto-resize=256,128,64,48,32,16 Platforms/Net/App.ico
./android_icons.sh Raw/icon.svg
adb devices
adb tcpip 5555
adb shell ip -f inet addr show wlan0
adb connect 192.168.1.219
# publish build
# increment version in Platforms/Android/AndroidManifest.xml
dotnet publish -c Release Projects/Android/slash.Android.csproj
# adb install Projects/Android/bin/Release/net7.0-android/com.dofdev.slash-Signed.apk
# upload quest
source .env
./ovr-platform-util upload-quest-build -a $APP_ID -s $APP_SECRET --apk $APK_PATH -c alpha -n "message"
# debug
adb logcat | grep com.dofdev.slash
# install a specific android platform
sdkmanager "platforms;android-33" "build-tools;33.0.0"
todo
pitch
anime slasher with juicy dofs
target audience/experience
~13-18-year-olds who enjoy competitive, skill-based, solo gaming
360 standing experience on all openxr hmds
user/dev level editor for additional creative expression and content headroom
moderate learning curve
stylized visuals
fun to play daily for a couple weeks or so
core mechanics
stretch slash
revolver
flick reload
toylike level editor
(no details to get bogged down with)
shape environment
place structures
sprinkle
enemy design
dmg
spd def
3 single types *fodder
dmg, spd, def
3 double types *competent
dmg+spd, spd+def(offset annoyance with), def+dmg
spd+def
offset annoyance with utility in gameplay
maybe it dashes into you and you can parry it back hard
and or able to sort of ride it around
bug(s)
...