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d15cb8e093
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ripples frame system
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2024-12-21 09:39:26 -05:00 |
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ebef28435b
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leafs frame system
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2024-12-21 09:39:20 -05:00 |
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21f619b607
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ripple spawn particle system function
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2024-12-21 09:38:41 -05:00 |
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25829de17b
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leaf spawn particle system function
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2024-12-21 09:38:32 -05:00 |
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784364e23d
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update data ref for generic particle system
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2024-12-21 09:37:58 -05:00 |
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22d7a22fd1
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init leafs and ripples particle systems alongside generic
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2024-12-21 09:37:16 -05:00 |
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c87a7ab183
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particle color
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2024-12-21 09:36:33 -05:00 |
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12ae8adca6
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delta bool particle state
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2024-12-21 09:36:15 -05:00 |
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705614909b
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particle system abstraction to support multiple particle systems
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2024-12-21 09:35:48 -05:00 |
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2541a6d96c
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noise rng maths
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2024-12-19 04:08:11 -05:00 |
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d92c767cf4
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particle tuning
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2024-12-18 09:12:34 -05:00 |
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2c56f6fe52
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fading particles
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2024-12-04 18:19:43 -05:00 |
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c4dc1e079f
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gun hit test
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2024-12-03 02:04:21 -05:00 |
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f5cbacd62e
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palette test
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2024-12-03 01:33:45 -05:00 |
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3da9aba2d4
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refactor and prep Mono for new game
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2024-11-29 14:41:32 -05:00 |
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dd6206c5a0
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snake -> slash
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2024-11-29 13:06:28 -05:00 |
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6a27162c5c
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chonkier food chunks
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2024-11-25 13:21:21 -05:00 |
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e1d72e8f3d
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apply velocity over the frames until hitting box inner walls
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2024-11-24 13:19:30 -05:00 |
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7de0458ef4
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randomized particle play starting conditions
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2024-11-24 13:18:52 -05:00 |
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32bb4364d6
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particle pool
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2024-11-24 13:17:45 -05:00 |
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00c230b6d7
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vfx particle type
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2024-11-24 13:17:07 -05:00 |
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