render sphere colliders on enemy_test
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12
src/Arts.cs
12
src/Arts.cs
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@ -106,6 +106,18 @@ static class Arts
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Enemy enemy_test = Mono.enemy_types[(int)(Time.Totalf % Mono.enemy_types.Length)];
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enemy_test.pose.position = V.XYZ(SKMath.Sin(Time.Totalf * 1f) * 1.0f, 0.666f, -3.0f);
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enemy_test.pose.orientation = Quat.FromAngles(0, Time.Totalf * 30, 0);
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for (int i = 0; i < enemy_test.cols.Count; i++)
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{
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Sphere col = enemy_test.cols[i];
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Mesh.Sphere.Draw(
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mat_mono,
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Matrix.TS(
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col.center,
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col.radius * 2.0f
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) * enemy_test.pose.ToMatrix(),
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Color.Hex(0x13180AFF).ToLinear()
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);
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}
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// eyes
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// Mesh.Cube.Draw(
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