diff --git a/src/Arts.cs b/src/Arts.cs index c5a9422..77b4a42 100644 --- a/src/Arts.cs +++ b/src/Arts.cs @@ -106,6 +106,18 @@ static class Arts Enemy enemy_test = Mono.enemy_types[(int)(Time.Totalf % Mono.enemy_types.Length)]; enemy_test.pose.position = V.XYZ(SKMath.Sin(Time.Totalf * 1f) * 1.0f, 0.666f, -3.0f); enemy_test.pose.orientation = Quat.FromAngles(0, Time.Totalf * 30, 0); + for (int i = 0; i < enemy_test.cols.Count; i++) + { + Sphere col = enemy_test.cols[i]; + Mesh.Sphere.Draw( + mat_mono, + Matrix.TS( + col.center, + col.radius * 2.0f + ) * enemy_test.pose.ToMatrix(), + Color.Hex(0x13180AFF).ToLinear() + ); + } // eyes // Mesh.Cube.Draw(