diff --git a/src/Arts.cs b/src/Arts.cs index 7ad4a35..1db3838 100644 --- a/src/Arts.cs +++ b/src/Arts.cs @@ -103,9 +103,7 @@ static class Arts // ); // enemy - Vec3 enemy_pos = V.XYZ(SKMath.Sin(Time.Totalf * 1f) * 1.0f, 0.5f, -3.0f); - float enemy_rad = 0.5f; - Mesh.Sphere.Draw( + Enemy enemy_test = Mono.enemy_types[(int)(Time.Totalf % Mono.enemy_types.Length)]; mat_unlit, Matrix.TS(enemy_pos, enemy_rad * 2.0f), Color.Hex(0x13180AFF).ToLinear()