update data ref on render generic ps
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1 changed files with 2 additions and 3 deletions
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@ -302,10 +302,9 @@ static class Arts
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}
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}
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// particles
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// particles
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Particle[] particles = VFX.particles;
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for (int i = 0; i < VFX.ps.count; i++)
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for (int i = 0; i < particles.Length; i++)
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{
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{
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Particle particle = particles[i];
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Particle particle = VFX.ps.particles[i];
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Mesh.Sphere.Draw(
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Mesh.Sphere.Draw(
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mat_unlit,
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mat_unlit,
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Matrix.TRS(
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Matrix.TRS(
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