static enemy position
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1 changed files with 5 additions and 3 deletions
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@ -214,9 +214,11 @@ static class Arts
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// );
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// );
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// enemy
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// enemy
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Enemy enemy_test = Mono.enemy_types[(int)(Time.Totalf % Mono.enemy_types.Length)];
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Enemy enemy_test = Mono.enemy_types[(int)((Time.Totalf / 3) % Mono.enemy_types.Length)];
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Quat enemy_orbit = Quat.FromAngles(0, 0, 45) * Quat.FromAngles(0, (Time.Totalf * 30) % 360, 0);
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// Quat enemy_orbit = Quat.FromAngles(0, 0, 45) * Quat.FromAngles(0, (Time.Totalf * 30) % 360, 0);
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enemy_test.pose.position = V.XYZ(0, 0, -3.0f) + enemy_orbit * V.XYZ(0, 0, -3);
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// enemy_test.pose.position = V.XYZ(0, 0, -3.0f) + enemy_orbit * V.XYZ(0, 0, -3);
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enemy_test.pose.position = V.XYZ(0, 1.0f, -1.0f);
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// V.XYZ(SKMath.Sin(Time.Totalf * 1f) * 1.0f, 0.666f, -3.0f);
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// V.XYZ(SKMath.Sin(Time.Totalf * 1f) * 1.0f, 0.666f, -3.0f);
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for (int i = 0; i < enemy_test.cols.Count; i++)
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for (int i = 0; i < enemy_test.cols.Count; i++)
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{
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{
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