initialize enemy types

This commit is contained in:
ethan merchant 2024-12-16 06:56:57 -05:00
parent 695d4b7732
commit 8898da47ce

View file

@ -23,6 +23,8 @@ static class Mono
}
public static Mode mode;
public static Enemy[] enemy_types;
public static void Init()
{
game_time = 0.0;
@ -31,6 +33,11 @@ static class Mono
menu_pose = new(0, 0, 0);
menu_scale = 1 * U.cm;
mode = Mode.Mount;
enemy_types = new Enemy[] {
new("d"), new("s"), new("h"),
new("ds"), new("sh"), new("hd"),
};
}
public static void Frame()