initialize enemy types
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1 changed files with 7 additions and 0 deletions
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@ -23,6 +23,8 @@ static class Mono
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}
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}
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public static Mode mode;
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public static Mode mode;
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public static Enemy[] enemy_types;
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public static void Init()
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public static void Init()
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{
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{
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game_time = 0.0;
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game_time = 0.0;
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@ -31,6 +33,11 @@ static class Mono
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menu_pose = new(0, 0, 0);
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menu_pose = new(0, 0, 0);
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menu_scale = 1 * U.cm;
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menu_scale = 1 * U.cm;
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mode = Mode.Mount;
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mode = Mode.Mount;
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enemy_types = new Enemy[] {
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new("d"), new("s"), new("h"),
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new("ds"), new("sh"), new("hd"),
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};
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}
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}
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public static void Frame()
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public static void Frame()
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