render particles with default cube mesh for now
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@ -162,7 +162,7 @@ static class Arts
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for (int i = 0; i < particles.Length; i++)
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for (int i = 0; i < particles.Length; i++)
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{
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{
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Particle particle = particles[i];
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Particle particle = particles[i];
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meshes["FoodParticle"].Draw(
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Mesh.Cube.Draw(
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mat_unlit,
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mat_unlit,
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Matrix.TRS(
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Matrix.TRS(
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particle.pos,
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particle.pos,
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