render particles with default cube mesh for now

This commit is contained in:
ethan merchant 2024-12-16 06:05:20 -05:00
parent 5700f83dab
commit 695d4b7732

View file

@ -162,7 +162,7 @@ static class Arts
for (int i = 0; i < particles.Length; i++) for (int i = 0; i < particles.Length; i++)
{ {
Particle particle = particles[i]; Particle particle = particles[i];
meshes["FoodParticle"].Draw( Mesh.Cube.Draw(
mat_unlit, mat_unlit,
Matrix.TRS( Matrix.TRS(
particle.pos, particle.pos,