pitch, audience and core mechanics
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readme.md
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readme.md
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@ -42,50 +42,23 @@ sdkmanager "platforms;android-33" "build-tools;33.0.0"
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```
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todo
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reprioritize beta testing (new user exp)
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i want the player to feel clever weighing options to balance risk and reward as they live with their choices(tail)
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meaning they should only fail due to their own choices/shortsightedness
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*breaking out of the box is sort of like thinking out of the box which give them the feeling of being clever
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pitch
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anime slasher with juicy dofs
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target audience/experience
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~13-18-year-olds who enjoy competitive, skill-based, solo gaming
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sprinkle in some pop culture relevant to that age demographic that's in good taste to target interests
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seated experience on the Meta Quest 3/3S
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360 standing experience on all openxr hmds
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user/dev level editor for additional creative expression and content headroom
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moderate learning curve
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start outside of the box (about 6-9 segments long)
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slash is moving like normal but is parented to an offset pose that keeps their head centered
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so you can easily get a feel for how the slash moves
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(sort of like writhing around in zero g)
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*dreamlike*
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wake up in box
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stylized visuals
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fun to play daily for a couple weeks or so
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playable with a half engaging vid or conversation in the background
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make depth easier to judge
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pseudo light source is coming from your face (maybe at a diagonal *higher up* angler fish)
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benchmark
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need to be able to play without moving/turning the box
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start music on egg eat
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to keep prior tutorial phase focused and a strong indication that auto move has kicked in
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curved hanger
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my tempo (zen mode *after initial release*)
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on l_con tap (a) btn to step, and repeatedly to set tempo
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once a tempo has been set you can stop tapping and you'll coast at that tempo
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if you tap again it resets the tempo latch, so if you just tapped once it's an easy way to pause
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and if you keep tapping you can control your pace and find a new tempo
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long press (a) or tap (b) btn
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to switch into coasting on tempo, in order to maintain the most control in ramping up and down speed with tapping without the tempo kicking in prematurely
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this makes it easier to play alongside a video, as your attention span can drift in and out
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and you can take tougher parts slower
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core mechanics
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stretch slash
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revolver
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flick reload
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bug(s)
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slash can accidentally cover the menu
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...
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```
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