diff --git a/readme.md b/readme.md index ace93fe..2fc931d 100644 --- a/readme.md +++ b/readme.md @@ -42,50 +42,23 @@ sdkmanager "platforms;android-33" "build-tools;33.0.0" ``` todo - reprioritize beta testing (new user exp) - i want the player to feel clever weighing options to balance risk and reward as they live with their choices(tail) - meaning they should only fail due to their own choices/shortsightedness - *breaking out of the box is sort of like thinking out of the box which give them the feeling of being clever + pitch + anime slasher with juicy dofs target audience/experience ~13-18-year-olds who enjoy competitive, skill-based, solo gaming - sprinkle in some pop culture relevant to that age demographic that's in good taste to target interests - seated experience on the Meta Quest 3/3S + 360 standing experience on all openxr hmds + user/dev level editor for additional creative expression and content headroom moderate learning curve - start outside of the box (about 6-9 segments long) - slash is moving like normal but is parented to an offset pose that keeps their head centered - so you can easily get a feel for how the slash moves - (sort of like writhing around in zero g) - *dreamlike* - wake up in box stylized visuals fun to play daily for a couple weeks or so - playable with a half engaging vid or conversation in the background - make depth easier to judge - pseudo light source is coming from your face (maybe at a diagonal *higher up* angler fish) - - benchmark - need to be able to play without moving/turning the box - - start music on egg eat - to keep prior tutorial phase focused and a strong indication that auto move has kicked in - - curved hanger - - my tempo (zen mode *after initial release*) - on l_con tap (a) btn to step, and repeatedly to set tempo - once a tempo has been set you can stop tapping and you'll coast at that tempo - if you tap again it resets the tempo latch, so if you just tapped once it's an easy way to pause - and if you keep tapping you can control your pace and find a new tempo - - long press (a) or tap (b) btn - to switch into coasting on tempo, in order to maintain the most control in ramping up and down speed with tapping without the tempo kicking in prematurely - - this makes it easier to play alongside a video, as your attention span can drift in and out - and you can take tougher parts slower + core mechanics + stretch slash + revolver + flick reload bug(s) - slash can accidentally cover the menu + ... ``` \ No newline at end of file