design meeting notes
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readme.md
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readme.md
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@ -41,6 +41,17 @@ sdkmanager "platforms;android-33" "build-tools;33.0.0"
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```
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todo
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spawn enemy in
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setup environment
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and groundwork for player movement/interactions
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troubleshoot linux pc/vr stereokit
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stretch cursor is the gun?
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stretch is the trigger
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cursor is the bullet
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strength/sensitivity calculated on bullet hit
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with force based movement relative cursor rather than rope swing (*temporary effect)
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pitch
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anime slasher with juicy dofs
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@ -52,10 +63,15 @@ todo
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stylized visuals
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fun to play daily for a couple weeks or so
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design principles
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defying gravity(dante style) > zero gravity || gravity
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core mechanics
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stretch slash
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revolver
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flick reload
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joystick dash
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grind on surfaces
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toylike level editor
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(no details to get bogged down with)
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shape environment
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@ -22,6 +22,7 @@ class Program
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disableFlatscreenMRSim = true,
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renderScaling = 2,
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renderMultisample = 0,
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// mode = AppMode.Simulator,
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};
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if (!SK.Initialize(settings))
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