design meeting notes

This commit is contained in:
ethan merchant 2024-12-17 05:24:13 -05:00
parent f1a9a9b75e
commit 56a91c5d74
2 changed files with 17 additions and 0 deletions

View file

@ -41,6 +41,17 @@ sdkmanager "platforms;android-33" "build-tools;33.0.0"
```
todo
spawn enemy in
setup environment
and groundwork for player movement/interactions
troubleshoot linux pc/vr stereokit
stretch cursor is the gun?
stretch is the trigger
cursor is the bullet
strength/sensitivity calculated on bullet hit
with force based movement relative cursor rather than rope swing (*temporary effect)
pitch
anime slasher with juicy dofs
@ -52,10 +63,15 @@ todo
stylized visuals
fun to play daily for a couple weeks or so
design principles
defying gravity(dante style) > zero gravity || gravity
core mechanics
stretch slash
revolver
flick reload
joystick dash
grind on surfaces
toylike level editor
(no details to get bogged down with)
shape environment

View file

@ -22,6 +22,7 @@ class Program
disableFlatscreenMRSim = true,
renderScaling = 2,
renderMultisample = 0,
// mode = AppMode.Simulator,
};
if (!SK.Initialize(settings))