diff --git a/readme.md b/readme.md index addb8eb..f94cc60 100644 --- a/readme.md +++ b/readme.md @@ -41,6 +41,17 @@ sdkmanager "platforms;android-33" "build-tools;33.0.0" ``` todo + spawn enemy in + setup environment + and groundwork for player movement/interactions + troubleshoot linux pc/vr stereokit + + stretch cursor is the gun? + stretch is the trigger + cursor is the bullet + strength/sensitivity calculated on bullet hit + with force based movement relative cursor rather than rope swing (*temporary effect) + pitch anime slasher with juicy dofs @@ -52,10 +63,15 @@ todo stylized visuals fun to play daily for a couple weeks or so + design principles + defying gravity(dante style) > zero gravity || gravity + core mechanics stretch slash revolver flick reload + joystick dash + grind on surfaces toylike level editor (no details to get bogged down with) shape environment diff --git a/src/Program.cs b/src/Program.cs index 50d4beb..b2093fd 100644 --- a/src/Program.cs +++ b/src/Program.cs @@ -22,6 +22,7 @@ class Program disableFlatscreenMRSim = true, renderScaling = 2, renderMultisample = 0, + // mode = AppMode.Simulator, }; if (!SK.Initialize(settings))