design meeting notes

This commit is contained in:
ethan merchant 2024-12-17 05:24:13 -05:00
parent f1a9a9b75e
commit 56a91c5d74
2 changed files with 17 additions and 0 deletions

View file

@ -41,6 +41,17 @@ sdkmanager "platforms;android-33" "build-tools;33.0.0"
``` ```
todo todo
spawn enemy in
setup environment
and groundwork for player movement/interactions
troubleshoot linux pc/vr stereokit
stretch cursor is the gun?
stretch is the trigger
cursor is the bullet
strength/sensitivity calculated on bullet hit
with force based movement relative cursor rather than rope swing (*temporary effect)
pitch pitch
anime slasher with juicy dofs anime slasher with juicy dofs
@ -52,10 +63,15 @@ todo
stylized visuals stylized visuals
fun to play daily for a couple weeks or so fun to play daily for a couple weeks or so
design principles
defying gravity(dante style) > zero gravity || gravity
core mechanics core mechanics
stretch slash stretch slash
revolver revolver
flick reload flick reload
joystick dash
grind on surfaces
toylike level editor toylike level editor
(no details to get bogged down with) (no details to get bogged down with)
shape environment shape environment

View file

@ -22,6 +22,7 @@ class Program
disableFlatscreenMRSim = true, disableFlatscreenMRSim = true,
renderScaling = 2, renderScaling = 2,
renderMultisample = 0, renderMultisample = 0,
// mode = AppMode.Simulator,
}; };
if (!SK.Initialize(settings)) if (!SK.Initialize(settings))