shoulder sheathe debug
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1 changed files with 13 additions and 0 deletions
13
src/Arts.cs
13
src/Arts.cs
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@ -364,6 +364,19 @@ static class Arts
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);
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);
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}
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}
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// shoulder debug
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for (int i = 0; i < (int)Handed.Max; i++)
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{
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Mesh.Sphere.Draw(
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mat_unlit,
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Matrix.TS(
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Rig.head.position + Rig.head.orientation * V.XYZ(Maths.s_scalar(i) * 0.333f, 0, -0.333f),
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2 * U.cm
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),
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Color.Hex(Rig.upper_sheathes[i] ? 0xFF00FFFF : 0x808080FF).ToLinear()
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);
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}
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// particles
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// particles
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for (int i = 0; i < VFX.ps.count; i++)
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for (int i = 0; i < VFX.ps.count; i++)
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{
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{
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