render leafs particle system
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13
src/Arts.cs
13
src/Arts.cs
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@ -315,6 +315,19 @@ static class Arts
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Color.Hex(0xC75A09FF).ToLinear()
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);
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}
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for (int i = 0; i < VFX.leafs.count; i++)
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{
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Particle particle = VFX.leafs.particles[i];
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meshes["leaf"].Draw(
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mat_unlit,
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Matrix.TRS(
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particle.pos,
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particle.ori,
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particle.scl
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),
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Color.Hex(0xBAE8B0FF).ToLinear()
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);
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}
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Hierarchy.Pop();
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