pixelgon/Library/PackageCache/com.unity.test-framework@1.1.3/UnityEditor.TestRunner/TestLaunchers/RemoteTestResultReciever.cs
2020-06-05 11:54:36 -07:00

22 lines
648 B
C#

using System;
using UnityEditor.Networking.PlayerConnection;
using UnityEngine;
using UnityEngine.Networking.PlayerConnection;
using UnityEngine.TestRunner.TestLaunchers;
namespace UnityEditor.TestTools.TestRunner
{
[Serializable]
internal class RemoteTestResultReciever
{
public void RunStarted(MessageEventArgs messageEventArgs)
{
}
public void RunFinished(MessageEventArgs messageEventArgs)
{
EditorConnection.instance.Send(PlayerConnectionMessageIds.quitPlayerMessageId, null, messageEventArgs.playerId);
EditorConnection.instance.DisconnectAll();
}
}
}