pixelgon/Assets/Scripts/Pixelgon.cs
2020-06-05 11:54:36 -07:00

11 lines
No EOL
332 B
C#

using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
[Serializable]
public class Pixelgon
{
// public List<Mesh> quads = new List<Mesh>(); // one material, one texture, map uv accordingly
public List<Vector3> vectors = new List<Vector3>(); // mapped to one List with null break vectors
}