8 lines
251 B
C#
8 lines
251 B
C#
using UnityEngine;
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using NaughtyAttributes;
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using System.Collections.Generic;
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[CreateAssetMenu(fileName = "NaughtyScriptableObject", menuName = "NaughtyAttributes/NaughtyScriptableObject")]
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public class NaughtyScriptableObject : ScriptableObject
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{
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}
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