pixelgon/Assets/Source/Converters/Unity/LayerMask_DirectConverter.cs
2020-06-05 11:54:36 -07:00

37 lines
No EOL
1.1 KiB
C#

#if !NO_UNITY
using System;
using System.Collections.Generic;
using UnityEngine;
namespace FullSerializer {
partial class fsConverterRegistrar {
public static Internal.DirectConverters.LayerMask_DirectConverter Register_LayerMask_DirectConverter;
}
}
namespace FullSerializer.Internal.DirectConverters {
public class LayerMask_DirectConverter : fsDirectConverter<LayerMask> {
protected override fsResult DoSerialize(LayerMask model, Dictionary<string, fsData> serialized) {
var result = fsResult.Success;
result += SerializeMember(serialized, null, "value", model.value);
return result;
}
protected override fsResult DoDeserialize(Dictionary<string, fsData> data, ref LayerMask model) {
var result = fsResult.Success;
var t0 = model.value;
result += DeserializeMember(data, null, "value", out t0);
model.value = t0;
return result;
}
public override object CreateInstance(fsData data, Type storageType) {
return new LayerMask();
}
}
}
#endif