37 lines
No EOL
1.1 KiB
C#
37 lines
No EOL
1.1 KiB
C#
#if !NO_UNITY
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using System;
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using System.Collections.Generic;
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using UnityEngine;
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namespace FullSerializer {
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partial class fsConverterRegistrar {
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public static Internal.DirectConverters.LayerMask_DirectConverter Register_LayerMask_DirectConverter;
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}
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}
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namespace FullSerializer.Internal.DirectConverters {
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public class LayerMask_DirectConverter : fsDirectConverter<LayerMask> {
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protected override fsResult DoSerialize(LayerMask model, Dictionary<string, fsData> serialized) {
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var result = fsResult.Success;
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result += SerializeMember(serialized, null, "value", model.value);
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return result;
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}
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protected override fsResult DoDeserialize(Dictionary<string, fsData> data, ref LayerMask model) {
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var result = fsResult.Success;
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var t0 = model.value;
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result += DeserializeMember(data, null, "value", out t0);
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model.value = t0;
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return result;
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}
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public override object CreateInstance(fsData data, Type storageType) {
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return new LayerMask();
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}
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}
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}
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#endif |