pixelgon/Assets/Source/Converters/Unity/GUIStyleState_DirectConverter.cs
2020-06-05 11:54:36 -07:00

42 lines
No EOL
1.4 KiB
C#

#if !NO_UNITY
using System;
using System.Collections.Generic;
using UnityEngine;
namespace FullSerializer {
partial class fsConverterRegistrar {
public static Internal.DirectConverters.GUIStyleState_DirectConverter Register_GUIStyleState_DirectConverter;
}
}
namespace FullSerializer.Internal.DirectConverters {
public class GUIStyleState_DirectConverter : fsDirectConverter<GUIStyleState> {
protected override fsResult DoSerialize(GUIStyleState model, Dictionary<string, fsData> serialized) {
var result = fsResult.Success;
result += SerializeMember(serialized, null, "background", model.background);
result += SerializeMember(serialized, null, "textColor", model.textColor);
return result;
}
protected override fsResult DoDeserialize(Dictionary<string, fsData> data, ref GUIStyleState model) {
var result = fsResult.Success;
var t0 = model.background;
result += DeserializeMember(data, null, "background", out t0);
model.background = t0;
var t2 = model.textColor;
result += DeserializeMember(data, null, "textColor", out t2);
model.textColor = t2;
return result;
}
public override object CreateInstance(fsData data, Type storageType) {
return new GUIStyleState();
}
}
}
#endif