pixelgon/Assets/Scripts/Pixelgon.cs

12 lines
No EOL
293 B
C#

using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
[Serializable]
public class Pixelgon
{
// Just Data
public List<Vector3> vectors = new List<Vector3>(); // mapped to one List with null break vectors
public List<int> quads = new List<int>();
}