pixelgon/Library/PackageCache/com.unity.timeline@1.2.6/Runtime/Control/ControlTrack.cs
2020-06-05 11:54:36 -07:00

13 lines
308 B
C#

using UnityEngine;
using UnityEngine.Playables;
namespace UnityEngine.Timeline
{
/// <summary>
/// A Track whose clips control time-related elements on a GameObject.
/// </summary>
[TrackClipType(typeof(ControlPlayableAsset), false)]
public class ControlTrack : TrackAsset
{
}
}