pixelgon/Assets/Scripts/Stretch Silo/StretchSilo.cs
2020-06-10 10:57:16 -07:00

11 lines
No EOL
180 B
C#

using UnityEngine;
using System;
using System.Collections;
using System.Collections.Generic;
[Serializable]
public class StretchSilo
{
// Just Data
public Vector3 structure;
}