oriels/NetData/Vec3.cs
2021-11-26 04:24:41 -05:00

33 lines
981 B
C#

// <auto-generated>
// automatically generated by the FlatBuffers compiler, do not modify
// </auto-generated>
namespace NetData
{
using global::System;
using global::System.Collections.Generic;
using global::FlatBuffers;
public struct Vec3 : IFlatbufferObject
{
private Struct __p;
public ByteBuffer ByteBuffer { get { return __p.bb; } }
public void __init(int _i, ByteBuffer _bb) { __p = new Struct(_i, _bb); }
public Vec3 __assign(int _i, ByteBuffer _bb) { __init(_i, _bb); return this; }
public float X { get { return __p.bb.GetFloat(__p.bb_pos + 0); } }
public float Y { get { return __p.bb.GetFloat(__p.bb_pos + 4); } }
public float Z { get { return __p.bb.GetFloat(__p.bb_pos + 8); } }
public static Offset<NetData.Vec3> CreateVec3(FlatBufferBuilder builder, float X, float Y, float Z) {
builder.Prep(4, 12);
builder.PutFloat(Z);
builder.PutFloat(Y);
builder.PutFloat(X);
return new Offset<NetData.Vec3>(builder.Offset);
}
};
}