// // automatically generated by the FlatBuffers compiler, do not modify // namespace NetData { using global::System; using global::System.Collections.Generic; using global::FlatBuffers; public struct Vec3 : IFlatbufferObject { private Struct __p; public ByteBuffer ByteBuffer { get { return __p.bb; } } public void __init(int _i, ByteBuffer _bb) { __p = new Struct(_i, _bb); } public Vec3 __assign(int _i, ByteBuffer _bb) { __init(_i, _bb); return this; } public float X { get { return __p.bb.GetFloat(__p.bb_pos + 0); } } public float Y { get { return __p.bb.GetFloat(__p.bb_pos + 4); } } public float Z { get { return __p.bb.GetFloat(__p.bb_pos + 8); } } public static Offset CreateVec3(FlatBufferBuilder builder, float X, float Y, float Z) { builder.Prep(4, 12); builder.PutFloat(Z); builder.PutFloat(Y); builder.PutFloat(X); return new Offset(builder.Offset); } }; }