a dof driven dev space
.old | ||
add | ||
app | ||
res | ||
zrc | ||
.gitignore | ||
LICENSE | ||
Micro.bat | ||
omnisharp.json | ||
oriels.csproj | ||
README.md |

oriels
a dof driven space
(*making some little spatial gifs will make this format click!)
pos
some good code scattered underneath, so now we just need to bring it together through a discrete app layer of sorts that we can render out as oriels and more.
dir
= (dofParadigm - paperParadigm).normalized
mas++
glove visuals
*pull points
*mesh
oriels.dofs == site.dofs
init(oriel-game)
mas--
migrated from Unity
shelved crypto centric design
shifted from making a public product to an inhouse tool
p = effort * funds
vel = p / mas
pos += dir * vel * time
mapped out by:
@spatialfree × @opendegree