oriels/add/wireframe.hlsl
2022-03-17 16:55:59 -04:00

54 lines
1.1 KiB
HLSL

#include "stereokit.hlsli"
// --name = dofdev/wireframe
float3 _rGlovePos;
struct vsIn {
float4 pos : SV_POSITION;
float3 norm : NORMAL;
};
struct psIn {
float4 pos : SV_POSITION;
float4 col : COLOR;
float4 world : WORLD;
uint view_id : SV_RenderTargetArrayIndex;
};
psIn vs(vsIn input, uint id : SV_InstanceID) {
psIn o;
o.view_id = id % sk_view_count;
id = id / sk_view_count;
float3 norm = normalize(input.norm);
// input.pos.xyz += norm * 0.01;
// wirefame
// o.pos = mul(sk_view[o.view_id], input.pos);
// float4 viewPosition = mul(input.pos, sk_view[o.view_id]);
// o.pos = mul(viewPosition, sk_proj[o.view_id]);
o.world = mul(input.pos, sk_inst[id].world);
o.pos = mul(o.world, sk_viewproj[o.view_id]);
o.col = sk_inst[id].color;
return o;
}
float4 ps(psIn input) : SV_TARGET {
float4 c = input.col;
float3 rLocal = (input.world.xyz - _rGlovePos) * 6;
c.r = 1 - min(abs(rLocal.x), 1.0);
c.g = 1 - min(abs(rLocal.y), 1.0);
c.b = 1 - min(abs(rLocal.z), 1.0);
float m = min(c.r, min(c.g, c.b));
c.rgb *= m;
// if (m == 0) {
// }
return c;
}