a dof driven dev space
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2022-05-02 07:49:05 -04:00
.past refactored down to support a discrete app layer 2022-05-02 07:49:05 -04:00
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app refactored down to support a discrete app layer 2022-05-02 07:49:05 -04:00
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Niko.bat fix batch file 2021-12-24 20:59:25 -05:00
omnisharp.json inside an oriel + cubic flow 2021-11-27 22:46:08 -05:00
oriels.csproj matrix is a reserved name 2022-03-21 21:47:14 -04:00
README.md roomed up 2022-03-17 16:55:59 -04:00

oriels

a dof driven space

pos

net.read()

c[] = reach-cursor * trackballer || cubic-flow

blocks.step(c[0].pose, c[3].pose)

cubics.step(c[0].pos, c[1].pos, c[2].pos, c[3].pos)

net.write()

oriel.raymarch()

 

dir

= (dof - paperParadigm).normalized

accounts = web3()

 

m++

refactor(hackathon.result())

oriel manipulation

dofs.debug(CMY)

cursor combinatory mechanism

oriels.dofs == site.dofs

init(oriel-game)

exec(vlai)

 

bookmark(next page)

glove visuals *pull points *mesh

double tap lift set strength *draw new line with reach cursor

 

m--

unity

 

p = effort * funds

vel = p / m

pos += dir * vel * time

 

 

 

mapped out by: @spatialfree x @opendegree