a dof driven dev space
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2022-08-20 11:22:37 -04:00
.old pruned in prep for multi oriel 2022-06-17 19:03:45 -04:00
add unfixed y control 2022-08-20 11:22:37 -04:00
app unfixed y control 2022-08-20 11:22:37 -04:00
res chroma fresnel + greenyard 2022-08-10 10:55:40 -04:00
zrc polish and small map update 2022-05-02 08:19:02 -04:00
.gitignore moved over some unity assets 2021-10-29 01:16:54 -04:00
LICENSE Create LICENSE 2021-11-02 14:16:13 -07:00
Micro.bat nodes and follow player mechanic 2022-08-03 23:54:03 -04:00
omnisharp.json inside an oriel + cubic flow 2021-11-27 22:46:08 -05:00
oriels.csproj nodes and follow player mechanic 2022-08-03 23:54:03 -04:00
README.md polish and small map update 2022-05-02 08:19:02 -04:00

oriels

a dof driven space

(*making some little spatial gifs will make this format click!)

pos

some good code scattered underneath, so now we just need to bring it together through a discrete app layer of sorts that we can render out as oriels and more.

 

dir

= (dofParadigm - paperParadigm).normalized

 

mas++

glove visuals
*pull points
*mesh

oriels.dofs == site.dofs

init(oriel-game)

 

mas--

migrated from Unity
shelved crypto centric design
shifted from making a public product to an inhouse tool

 

p = effort * funds

vel = p / mas

pos += dir * vel * time

 

 

 

mapped out by:
@spatialfree × @opendegree