shaders restored! ty StereoNick ^-^
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parent
ee48b97794
commit
e7dcffd575
7 changed files with 18 additions and 36 deletions
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@ -3,6 +3,8 @@
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<PropertyGroup>
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<PropertyGroup>
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<OutputType>Exe</OutputType>
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<OutputType>Exe</OutputType>
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<TargetFramework>net6.0</TargetFramework>
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<TargetFramework>net6.0</TargetFramework>
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<SKAssetFolder>add</SKAssetFolder>
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<SKAssetDestination>add</SKAssetDestination>
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</PropertyGroup>
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</PropertyGroup>
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<ItemGroup>
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<ItemGroup>
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@ -16,24 +18,4 @@
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</None>
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</None>
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</ItemGroup>
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</ItemGroup>
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<ItemGroup>
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<None Remove="add/shaders/oriel.hlsl" />
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<None Remove="add/shaders/colorcube.hlsl" />
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<None Remove="add/shaders/panes.hlsl" />
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<None Remove="add/shaders/frame.hlsl" />
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<None Remove="add/shaders/room.hlsl" />
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<None Remove="add/shaders/above.hlsl" />
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<None Remove="add/shaders/below.hlsl" />
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</ItemGroup>
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<ItemGroup>
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<SKShader Include="add/shaders/oriel.hlsl" />
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<SKShader Include="add/shaders/colorcube.hlsl" />
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<SKShader Include="add/shaders/panes.hlsl" />
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<SKShader Include="add/shaders/frame.hlsl" />
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<SKShader Include="add/shaders/room.hlsl" />
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<SKShader Include="add/shaders/above.hlsl" />
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<SKShader Include="add/shaders/below.hlsl" />
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</ItemGroup>
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</Project>
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</Project>
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@ -20,27 +20,27 @@ public class Mono {
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thing = new Thing[] {
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thing = new Thing[] {
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new Thing(
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new Thing(
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model.GetMesh("Carpet"),
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model.GetMesh("Carpet"),
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new Material(Shader.FromFile("shaders/oriel.hlsl")),
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new Material(Shader.FromFile("oriel.hlsl")),
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"backrooms/Carpet.png"
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"backrooms/Carpet.png"
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),
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),
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new Thing(
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new Thing(
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model.GetMesh("Walls"),
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model.GetMesh("Walls"),
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new Material(Shader.FromFile("shaders/oriel.hlsl")),
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new Material(Shader.FromFile("oriel.hlsl")),
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"backrooms/Walls.png"
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"backrooms/Walls.png"
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),
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),
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new Thing(
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new Thing(
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model.GetMesh("Ceiling"),
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model.GetMesh("Ceiling"),
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new Material(Shader.FromFile("shaders/oriel.hlsl")),
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new Material(Shader.FromFile("oriel.hlsl")),
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"backrooms/Ceiling.png"
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"backrooms/Ceiling.png"
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),
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),
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new Thing(
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new Thing(
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model.GetMesh("Vents"),
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model.GetMesh("Vents"),
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new Material(Shader.FromFile("shaders/oriel.hlsl")),
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new Material(Shader.FromFile("oriel.hlsl")),
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"backrooms/Vents.png"
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"backrooms/Vents.png"
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),
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),
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new Thing(
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new Thing(
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model.GetMesh("Lights"),
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model.GetMesh("Lights"),
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new Material(Shader.FromFile("shaders/oriel.hlsl")),
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new Material(Shader.FromFile("oriel.hlsl")),
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"backrooms/Lights.png"
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"backrooms/Lights.png"
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),
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),
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};
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};
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@ -10,7 +10,7 @@ public class Mono {
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Model greenyardModel = Model.FromFile("greenyard.glb");
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Model greenyardModel = Model.FromFile("greenyard.glb");
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Mesh[] greenyard;
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Mesh[] greenyard;
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Material greenyardMat = new Material(Shader.FromFile("/shaders/oriel.hlsl"));
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Material greenyardMat = new Material(Shader.FromFile("/oriel.hlsl"));
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Matrix matrix = Matrix.Identity;
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Matrix matrix = Matrix.Identity;
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Vec3 offset = new Vec3(2, 1, -12);
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Vec3 offset = new Vec3(2, 1, -12);
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@ -7,10 +7,10 @@ public class Mono {
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public PullRequest.Noise noise = new PullRequest.Noise(939949595);
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public PullRequest.Noise noise = new PullRequest.Noise(939949595);
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public Material matDev;
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public Material matDev;
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public Material matHoloframe = new Material(Shader.FromFile("shaders/above.hlsl"));
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public Material matHoloframe = new Material(Shader.FromFile("above.hlsl"));
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Material matHoloframeUnder = new Material(Shader.FromFile("shaders/below.hlsl"));
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Material matHoloframeUnder = new Material(Shader.FromFile("below.hlsl"));
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public Material matHolo = new Material(Shader.FromFile("shaders/above.hlsl"));
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public Material matHolo = new Material(Shader.FromFile("above.hlsl"));
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Material matHoloUnder = new Material(Shader.FromFile("shaders/below.hlsl"));
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Material matHoloUnder = new Material(Shader.FromFile("below.hlsl"));
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public Rig rig = new Rig();
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public Rig rig = new Rig();
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public Space space = new Space();
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public Space space = new Space();
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@ -13,8 +13,8 @@ public class Space {
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BufferData data = new BufferData();
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BufferData data = new BufferData();
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Material matFloor = new Material(Shader.Default);
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Material matFloor = new Material(Shader.Default);
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Model shed = Model.FromFile("shed/shed.glb", Shader.FromFile("shaders/room.hlsl"));
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Model shed = Model.FromFile("shed/shed.glb", Shader.FromFile("room.hlsl"));
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Model leek = Model.FromFile("houseleek_plant.glb", Shader.FromFile("shaders/room.hlsl"));
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Model leek = Model.FromFile("houseleek_plant.glb", Shader.FromFile("room.hlsl"));
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Mesh cube = Mesh.Cube;
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Mesh cube = Mesh.Cube;
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Solid floor;
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Solid floor;
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@ -28,7 +28,7 @@ public class Mono {
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Mesh meshCube;
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Mesh meshCube;
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// Model skyboxModel = Model.FromFile("fantasy_skybox.glb");
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// Model skyboxModel = Model.FromFile("fantasy_skybox.glb");
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// Mesh skybox;
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// Mesh skybox;
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// Material skyboxMat = new Material(Shader.FromFile("/shaders/oriel.hlsl"));
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// Material skyboxMat = new Material(Shader.FromFile("/oriel.hlsl"));
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public Mono() {
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public Mono() {
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@ -3,9 +3,9 @@ namespace Oriels;
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public class Oriel {
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public class Oriel {
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Material matClear = new Material(Shader.Default);
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Material matClear = new Material(Shader.Default);
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public Material matOriel = new Material(Shader.FromFile("shaders/oriel.hlsl"));
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public Material matOriel = new Material(Shader.FromFile("oriel.hlsl"));
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Material matFrame = new Material(Shader.FromFile("shaders/frame.hlsl"));
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Material matFrame = new Material(Shader.FromFile("frame.hlsl"));
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Material matPanes = new Material(Shader.FromFile("shaders/panes.hlsl"));
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Material matPanes = new Material(Shader.FromFile("panes.hlsl"));
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public Matrix matrix, matrixInv;
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public Matrix matrix, matrixInv;
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public Bounds bounds;
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public Bounds bounds;
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