From e7dcffd575ebc0326716a6d22ffff4a631d2457c Mon Sep 17 00:00:00 2001 From: spatialfree Date: Fri, 26 May 2023 13:05:56 -0400 Subject: [PATCH] shaders restored! ty StereoNick ^-^ --- oriels.csproj | 22 ++-------------------- src/Backrooms/Mono.cs | 10 +++++----- src/Greenyard/Mono.cs | 2 +- src/Mono.cs | 8 ++++---- src/Space.cs | 4 ++-- src/Space/Mono.cs | 2 +- src/dofs/oriel/Oriel.cs | 6 +++--- 7 files changed, 18 insertions(+), 36 deletions(-) diff --git a/oriels.csproj b/oriels.csproj index fe209c8..8386ae1 100644 --- a/oriels.csproj +++ b/oriels.csproj @@ -3,6 +3,8 @@ Exe net6.0 + add + add @@ -16,24 +18,4 @@ - - - - - - - - - - - - - - - - - - - - diff --git a/src/Backrooms/Mono.cs b/src/Backrooms/Mono.cs index 8b67246..db3742b 100644 --- a/src/Backrooms/Mono.cs +++ b/src/Backrooms/Mono.cs @@ -20,27 +20,27 @@ public class Mono { thing = new Thing[] { new Thing( model.GetMesh("Carpet"), - new Material(Shader.FromFile("shaders/oriel.hlsl")), + new Material(Shader.FromFile("oriel.hlsl")), "backrooms/Carpet.png" ), new Thing( model.GetMesh("Walls"), - new Material(Shader.FromFile("shaders/oriel.hlsl")), + new Material(Shader.FromFile("oriel.hlsl")), "backrooms/Walls.png" ), new Thing( model.GetMesh("Ceiling"), - new Material(Shader.FromFile("shaders/oriel.hlsl")), + new Material(Shader.FromFile("oriel.hlsl")), "backrooms/Ceiling.png" ), new Thing( model.GetMesh("Vents"), - new Material(Shader.FromFile("shaders/oriel.hlsl")), + new Material(Shader.FromFile("oriel.hlsl")), "backrooms/Vents.png" ), new Thing( model.GetMesh("Lights"), - new Material(Shader.FromFile("shaders/oriel.hlsl")), + new Material(Shader.FromFile("oriel.hlsl")), "backrooms/Lights.png" ), }; diff --git a/src/Greenyard/Mono.cs b/src/Greenyard/Mono.cs index c900757..56ee6b5 100644 --- a/src/Greenyard/Mono.cs +++ b/src/Greenyard/Mono.cs @@ -10,7 +10,7 @@ public class Mono { Model greenyardModel = Model.FromFile("greenyard.glb"); Mesh[] greenyard; - Material greenyardMat = new Material(Shader.FromFile("/shaders/oriel.hlsl")); + Material greenyardMat = new Material(Shader.FromFile("/oriel.hlsl")); Matrix matrix = Matrix.Identity; Vec3 offset = new Vec3(2, 1, -12); diff --git a/src/Mono.cs b/src/Mono.cs index c55ff80..3031964 100644 --- a/src/Mono.cs +++ b/src/Mono.cs @@ -7,10 +7,10 @@ public class Mono { public PullRequest.Noise noise = new PullRequest.Noise(939949595); public Material matDev; - public Material matHoloframe = new Material(Shader.FromFile("shaders/above.hlsl")); - Material matHoloframeUnder = new Material(Shader.FromFile("shaders/below.hlsl")); - public Material matHolo = new Material(Shader.FromFile("shaders/above.hlsl")); - Material matHoloUnder = new Material(Shader.FromFile("shaders/below.hlsl")); + public Material matHoloframe = new Material(Shader.FromFile("above.hlsl")); + Material matHoloframeUnder = new Material(Shader.FromFile("below.hlsl")); + public Material matHolo = new Material(Shader.FromFile("above.hlsl")); + Material matHoloUnder = new Material(Shader.FromFile("below.hlsl")); public Rig rig = new Rig(); public Space space = new Space(); diff --git a/src/Space.cs b/src/Space.cs index 8053049..751e5f8 100644 --- a/src/Space.cs +++ b/src/Space.cs @@ -13,8 +13,8 @@ public class Space { BufferData data = new BufferData(); Material matFloor = new Material(Shader.Default); - Model shed = Model.FromFile("shed/shed.glb", Shader.FromFile("shaders/room.hlsl")); - Model leek = Model.FromFile("houseleek_plant.glb", Shader.FromFile("shaders/room.hlsl")); + Model shed = Model.FromFile("shed/shed.glb", Shader.FromFile("room.hlsl")); + Model leek = Model.FromFile("houseleek_plant.glb", Shader.FromFile("room.hlsl")); Mesh cube = Mesh.Cube; Solid floor; diff --git a/src/Space/Mono.cs b/src/Space/Mono.cs index 3cfeb17..e142fb7 100644 --- a/src/Space/Mono.cs +++ b/src/Space/Mono.cs @@ -28,7 +28,7 @@ public class Mono { Mesh meshCube; // Model skyboxModel = Model.FromFile("fantasy_skybox.glb"); // Mesh skybox; - // Material skyboxMat = new Material(Shader.FromFile("/shaders/oriel.hlsl")); + // Material skyboxMat = new Material(Shader.FromFile("/oriel.hlsl")); public Mono() { diff --git a/src/dofs/oriel/Oriel.cs b/src/dofs/oriel/Oriel.cs index 8da29e5..ab46e09 100644 --- a/src/dofs/oriel/Oriel.cs +++ b/src/dofs/oriel/Oriel.cs @@ -3,9 +3,9 @@ namespace Oriels; public class Oriel { Material matClear = new Material(Shader.Default); - public Material matOriel = new Material(Shader.FromFile("shaders/oriel.hlsl")); - Material matFrame = new Material(Shader.FromFile("shaders/frame.hlsl")); - Material matPanes = new Material(Shader.FromFile("shaders/panes.hlsl")); + public Material matOriel = new Material(Shader.FromFile("oriel.hlsl")); + Material matFrame = new Material(Shader.FromFile("frame.hlsl")); + Material matPanes = new Material(Shader.FromFile("panes.hlsl")); public Matrix matrix, matrixInv; public Bounds bounds;