pre test tuning

This commit is contained in:
spatialfree 2022-10-06 11:05:18 -04:00
parent 92649a38aa
commit e269f10b6b
5 changed files with 66 additions and 25 deletions

View file

@ -7,6 +7,7 @@ public class Mono {
public PullRequest.Noise noise = new PullRequest.Noise(939949595);
public Material matDev;
public Material matHolo;
public Rig rig = new Rig();
public Scene scene = new Scene();
@ -65,6 +66,11 @@ public class Mono {
matDev = Material.Default.Copy();
matDev.SetTexture("diffuse", Tex.DevTex);
matHolo = Material.Default.Copy();
matHolo.Transparency = Transparency.Add;
matHolo.DepthWrite = false;
matHolo.DepthTest = DepthTest.Less;
matHolo.SetTexture("diffuse", Tex.DevTex);
}
// -------------------------------------------------
@ -95,6 +101,33 @@ public class Mono {
dofs[2].Frame();
dofs[3].Frame();
WaveCursor lwc = (WaveCursor)dofs[0];
WaveCursor rwc = (WaveCursor)dofs[1];
Trackballer ltb = (Trackballer)dofs[2];
Trackballer rtb = (Trackballer)dofs[3];
lwc.Demo(ltb.ori);
rwc.Demo(rtb.ori);
Mesh.Cube.Draw(Mono.inst.matHolo,
Matrix.TRS(
lwc.cursor.position,
ltb.ori,
0.04f
),
new Color(1, 0, 0)
);
Mesh.Cube.Draw(Mono.inst.matHolo,
Matrix.TRS(
rwc.cursor.position,
rtb.ori,
0.04f
),
new Color(1, 0, 0)
);
// rGlove.Step(); lGlove.Step();
@ -137,6 +170,9 @@ public class Mono {
// UI.Label("Player.y");
// UI.HSlider("Player.y", ref greenyard.height, 0.1f, 1.5f, 0.1f);
UI.Label("pos.y");
UI.HSlider("pos.y", ref playerY, -1f, 1f, 0.1f);
UI.Label("trail.length");
UI.HSlider("trail.length", ref trailLen, 0.1f, 1f, 0.1f);
@ -147,6 +183,7 @@ public class Mono {
UI.HSlider("str", ref stretchStr, 0.1f, 1f, 0.1f);
// flipIndex
// flipGrip
@ -154,9 +191,10 @@ public class Mono {
UI.WindowEnd();
}
public float trailLen = 0.333f;
public float trailScl = 1f;
public float trailLen = 0.5f;
public float trailScl = 0.2f;
public float stretchStr = 0.333f;
public float playerY = 0;

View file

@ -104,9 +104,9 @@ public class Oriel {
// hand
Trackballer tb = (Trackballer)Mono.inst.dofs[3];
bool frameDown = tb.btnIn.frameDown;
bool held = tb.btnIn.held;
bool frameUp = tb.btnIn.frameUp;
bool frameDown = tb.btnOut.frameDown;
bool held = tb.btnOut.held;
bool frameUp = tb.btnOut.frameUp;
WaveCursor wc = (WaveCursor)Mono.inst.dofs[1];
cursor = wc.cursor.position;
@ -309,12 +309,12 @@ public class Oriel {
}
}
meshCube.Draw(matClear,
meshCube.Draw(Mono.inst.matHolo,
Matrix.TRS(cursor, cursorOri, new Vec3(0.02f, 0.005f, 0.02f)),
cursorColor
);
meshSphere.Draw(matClear,
meshSphere.Draw(Mono.inst.matHolo,
Matrix.TS(cursor, new Vec3(1f, 1f, 1f) * cursorRadius * 2),
new Color(0.1f, 0.1f, 0.1f)
);

View file

@ -44,12 +44,12 @@ public class Rig {
public Vec3 LocalPos(Vec3 p) {
return ori.Inverse * (p - pos);
return ori.Inverse * (p - (pos + Vec3.Up * Mono.inst.playerY));
}
public void Step() {
Renderer.CameraRoot = Matrix.TR(pos, ori);
Renderer.CameraRoot = Matrix.TR((pos + Vec3.Up * Mono.inst.playerY), ori);
// Controllers
rCon.Step(true);

View file

@ -28,7 +28,7 @@ class WaveCursor : dof {
}
Demo();
// Demo();
}
public float deadzone = 0.1f;
@ -60,8 +60,8 @@ class WaveCursor : dof {
Vec3[] yR = new Vec3[64];
Vec3[] zL = new Vec3[64];
Vec3[] zR = new Vec3[64];
void Demo() {
Trail(mm, cursor.position);
public void Demo(Quat ori) {
Trail(mm, cursor.position + ori * new Vec3(0, 0, 0.04f));
// Trail(xL, smoothPos + cursor.orientation * new Vec3(-1, 0, 0) * 0.1f);
// Trail(xR, smoothPos + cursor.orientation * new Vec3( 1, 0, 0) * 0.1f);
@ -84,12 +84,12 @@ class WaveCursor : dof {
}
Vec3 from = i > 0 ? points[i - 1] : nextPos;
Quat ori = Quat.LookDir(PullRequest.Direction(points[i], from));
Mesh.Cube.Draw(
Material.Default,
Mono.inst.matHolo,
Matrix.TRS(
points[i],
Quat.LookDir(PullRequest.Direction(points[i], from)),
points[i] + ori * new Vec3(0, 0, 0.01f) * Mono.inst.trailScl,
ori,
new Vec3(0.01f, 0.01f, 0.02f) * Mono.inst.trailScl
),
Color.HSV(i / (float)len, 1, 1)

View file

@ -24,33 +24,35 @@ class Trackballer : dof {
Vec3 pad = anchor.SnapToLine(
thumbKnuckle, thumbTip,
true,
out float t, 0, 0.9f
out float t, 0.666f, 1f
);
// t = 1 - t;
// scale to 0.666f - 1f
t = (t - 0.666f) / 0.334f;
t = t * t;
t = 1 - t;
pad += hand.Get(FingerId.Thumb, JointId.Tip).orientation * -Vec3.Up * 0.00666f * t;
Vec3 localPad = mAnchorInv.Transform(pad);
Lines.Add(thumbTip, thumbKnuckle, Color.White, 0.002f);
Mesh.Sphere.Draw(Mono.inst.matDev, Matrix.TRS(pad, hand.palm.orientation, 0.004f), new Color(0, 1, 0));
// Lines.Add(thumbTip, thumbKnuckle, Color.White, 0.002f);
Mesh.Sphere.Draw(Mono.inst.matHolo, Matrix.TRS(pad, hand.palm.orientation, 0.004f), new Color(0, 1, 0));
Color color = Color.White;
if (btnIn.held) {
if (btnIn.held) {
btnIn.Step(localPad.Length < layer[1]);
} else {
btnIn.Step(localPad.Length < layer[0]);
}
color = btnIn.held ? new Color(1, 0, 0) : color;
float inT = btnIn.held ? 1 : 0.333f;
if (btnOut.held) {
btnOut.Step(localPad.Length > layer[1]);
} else {
btnOut.Step(localPad.Length > layer[2]);
}
color = btnOut.held ? new Color(0, 1, 0) : color;
float outT = btnOut.held ? 1 : 0.333f;
if (btnIn.held) {
if (btnIn.held) {
delta = momentum = Quat.Identity;
} else {
if (localPad.Length < layer[1]) {
@ -66,7 +68,8 @@ class Trackballer : dof {
oldLocalPad = localPad;
// Draw
Mesh.Cube.Draw(Mono.inst.matDev, Matrix.TRS(anchor, ori, 0.04f), color);
Mesh.Sphere.Draw(Mono.inst.matHolo, Matrix.TRS(anchor, ori, 0.04f), new Color(inT, 0, 0));
Mesh.Cube.Draw(Mono.inst.matHolo, Matrix.TRS(anchor, ori, 0.04f), new Color(0, outT, 0));
}