trackballer tuning
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fb2725f61e
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1 changed files with 6 additions and 7 deletions
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@ -15,7 +15,7 @@ class Trackballer : dof {
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Hand hand = Input.Hand(handed);
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if (hand.tracked.IsActive() && !hand.tracked.IsJustActive()) {
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Vec3 anchor = hand.Get(FingerId.Index, JointId.KnuckleMajor).position;
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anchor = anchor + hand.palm.orientation * Vec3.Forward * 0.045f;
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anchor = anchor + hand.palm.orientation * new Vec3(-0.015f, 0, -0.045f);
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Matrix mAnchor = Matrix.TR(anchor, hand.palm.orientation);
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Matrix mAnchorInv = mAnchor.Inverse;
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@ -24,17 +24,18 @@ class Trackballer : dof {
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Vec3 pad = anchor.SnapToLine(
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thumbKnuckle, thumbTip,
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true,
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out float t, 0, 0.666f
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out float t, 0, 0.9f
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);
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t = 1 - t;
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// t = 1 - t;
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t = t * t;
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// t = 1 - t;
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t = 1 - t;
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pad += hand.Get(FingerId.Thumb, JointId.Tip).orientation * -Vec3.Up * 0.00666f * t;
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Vec3 localPad = mAnchorInv.Transform(pad);
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Lines.Add(thumbTip, thumbKnuckle, Color.White, 0.002f);
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Mesh.Sphere.Draw(Mono.inst.matDev, Matrix.TRS(pad, hand.palm.orientation, 0.004f), new Color(0, 1, 0));
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Color color = Color.White;
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Color color = Color.White;
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if (btnIn.held) {
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btnIn.Step(localPad.Length < layer[1]);
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} else {
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@ -66,8 +67,6 @@ class Trackballer : dof {
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// Draw
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Mesh.Cube.Draw(Mono.inst.matDev, Matrix.TRS(anchor, ori, 0.04f), color);
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Mesh.Sphere.Draw(Mono.inst.matDev, Matrix.TRS(pad, hand.palm.orientation, 0.015f), new Color(0, 1, 0));
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}
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