yup
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8b797c3560
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2 changed files with 4 additions and 4 deletions
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@ -93,8 +93,8 @@ public class Mono {
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Vec3 rShoulder = headPos + Quat.LookDir(middl) * new Vec3(0.2f, -0.2f, 0);
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Vec3 lShoulder = headPos + Quat.LookDir(middl) * new Vec3(-0.2f, -0.2f, 0);
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// cube.Draw(mat, Matrix.TRS(headPos, Input.Head.orientation, new Vec3(0.25f, 0.3f, 0.3f)), new Color(1,0,0));
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Lines.Add(headPos + Vec3.Up * -0.2f, rShoulder, new Color(1, 0, 0), 0.01f);
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Lines.Add(headPos + Vec3.Up * -0.2f, lShoulder, new Color(1, 0, 0), 0.01f);
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// Lines.Add(headPos + Vec3.Up * -0.2f, rShoulder, new Color(1, 0, 0), 0.01f);
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// Lines.Add(headPos + Vec3.Up * -0.2f, lShoulder, new Color(1, 0, 0), 0.01f);
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cursor.Step(new Pose[] { domCon.aim, new Pose(rShoulder, Quat.LookDir(middl)) }, ((Input.Controller(Handed.Right).stick.y + 1) / 2));
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@ -69,8 +69,8 @@ public class ReachCursor : SpatialCursor {
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Vec3 dir = (pos - from).Normalized;
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p0 = pos + dir * stretch * str;
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model.Draw(Matrix.TS(p0, 0.06f));
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model.Draw(Matrix.TS(shoulder.position, 0.06f));
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model.Draw(Matrix.TS(p0, 0.1f));
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// model.Draw(Matrix.TS(shoulder.position, 0.06f));
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Lines.Add(from, p0, Color.White, 0.005f);
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// model.Draw(Matrix.TS(from, 0.04f));
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