From c1585329efdad0cb48297288845210dcdbca7a19 Mon Sep 17 00:00:00 2001 From: spatialfree Date: Fri, 3 Dec 2021 16:09:06 -0500 Subject: [PATCH] yup --- Program.cs | 4 ++-- SpatialCursor.cs | 4 ++-- 2 files changed, 4 insertions(+), 4 deletions(-) diff --git a/Program.cs b/Program.cs index f2579f8..ba241cd 100644 --- a/Program.cs +++ b/Program.cs @@ -93,8 +93,8 @@ public class Mono { Vec3 rShoulder = headPos + Quat.LookDir(middl) * new Vec3(0.2f, -0.2f, 0); Vec3 lShoulder = headPos + Quat.LookDir(middl) * new Vec3(-0.2f, -0.2f, 0); // cube.Draw(mat, Matrix.TRS(headPos, Input.Head.orientation, new Vec3(0.25f, 0.3f, 0.3f)), new Color(1,0,0)); - Lines.Add(headPos + Vec3.Up * -0.2f, rShoulder, new Color(1, 0, 0), 0.01f); - Lines.Add(headPos + Vec3.Up * -0.2f, lShoulder, new Color(1, 0, 0), 0.01f); + // Lines.Add(headPos + Vec3.Up * -0.2f, rShoulder, new Color(1, 0, 0), 0.01f); + // Lines.Add(headPos + Vec3.Up * -0.2f, lShoulder, new Color(1, 0, 0), 0.01f); cursor.Step(new Pose[] { domCon.aim, new Pose(rShoulder, Quat.LookDir(middl)) }, ((Input.Controller(Handed.Right).stick.y + 1) / 2)); diff --git a/SpatialCursor.cs b/SpatialCursor.cs index 7183dd1..579517f 100644 --- a/SpatialCursor.cs +++ b/SpatialCursor.cs @@ -69,8 +69,8 @@ public class ReachCursor : SpatialCursor { Vec3 dir = (pos - from).Normalized; p0 = pos + dir * stretch * str; - model.Draw(Matrix.TS(p0, 0.06f)); - model.Draw(Matrix.TS(shoulder.position, 0.06f)); + model.Draw(Matrix.TS(p0, 0.1f)); + // model.Draw(Matrix.TS(shoulder.position, 0.06f)); Lines.Add(from, p0, Color.White, 0.005f); // model.Draw(Matrix.TS(from, 0.04f));