pattern revision

This commit is contained in:
spatialfree 2022-10-03 16:43:44 -04:00
parent 95e7b714c5
commit a8459bd428
3 changed files with 14 additions and 10 deletions

View file

@ -5,23 +5,25 @@ class StretchCursor : dof {
public Pose to, from;
// data
public Pose cursor;
public Vec3 cursor;
public void Init() {}
public void Init() {
cursor = to.position;
}
public void Frame() {
Vec3 vec = to.position - from.position;
float len = vec.Length;
float stretch = Math.Max(len - deadzone, 0f);
Vec3 dir = backhand ? vec / len : to.orientation * Vec3.Forward;
Vec3 dir = pointer ? vec / len : to.orientation * Vec3.Forward;
cursor.position = to.position + dir * stretch * strength; // * Mono.inst.stretchStr;
cursor = to.position + dir * stretch * strength;
Mesh.Cube.Draw(Material.Default, Matrix.TS(cursor.position, 0.01f));
Mesh.Cube.Draw(Material.Default, Matrix.TS(cursor, 0.01f));
}
// design
public bool backhand = true;
public bool pointer = false;
public float deadzone = 0.1f;
public float strength = 3f;
}

View file

@ -6,13 +6,13 @@ data
cursor
init
cursor = to.pos
# fade in if needed
frame
vec = to.pos - from.pos
len = vec.len
vec = to.pos - from.pos
len = vec.length
stretch = max(len - deadzone, 0)
dir = pointer ? to.ori * v3.fwd : vec / len
dir = pointer ? to.ori * v3.fwd : vec / len
cursor = to.pos + dir * stretch * strength

View file

@ -86,6 +86,8 @@ class WaveCursor : dof {
// new Color(1, 1, 1), 0.004f
// );
// show that you are about to boolean in and out
oldLocalPad = localPad;