oriels/app/dofs/stretch-cursor/og/StretchCursor.cs
2022-10-03 16:43:44 -04:00

29 lines
634 B
C#

namespace Oriels;
class StretchCursor : dof {
// input
public Pose to, from;
// data
public Vec3 cursor;
public void Init() {
cursor = to.position;
}
public void Frame() {
Vec3 vec = to.position - from.position;
float len = vec.Length;
float stretch = Math.Max(len - deadzone, 0f);
Vec3 dir = pointer ? vec / len : to.orientation * Vec3.Forward;
cursor = to.position + dir * stretch * strength;
Mesh.Cube.Draw(Material.Default, Matrix.TS(cursor, 0.01f));
}
// design
public bool pointer = false;
public float deadzone = 0.1f;
public float strength = 3f;
}