This commit is contained in:
spatialfree 2021-11-30 02:30:38 -05:00
parent c9f9ea54bf
commit 92a77db8d6
2 changed files with 38 additions and 7 deletions

View file

@ -23,8 +23,11 @@ public class Mono {
public Vec3 dragStart, posStart;
public float railT;
Bounds[] blocks;
Mesh ball = Default.MeshSphere;
Material ballMat = Default.Material;
Material mat = Default.Material;
Mesh cube = Default.MeshCube;
public void Run() {
// mic = new Mic();
@ -32,12 +35,20 @@ public class Mono {
Cursors cursors = new Cursors(this);
MonoNet net = new MonoNet(this);
net.Start();
Oriel oriel = new Oriel();
oriel.Start();
blocks = new Bounds[] {
new Bounds(new Vec3(-1, 0, -4), Vec3.One * 0.5f),
new Bounds(new Vec3(0, 0, -4), Vec3.One * 0.5f),
new Bounds(new Vec3(1, 0, -4), Vec3.One * 0.5f),
};
int blockIndex = -1;
Vec3 blockOffset = Vec3.Zero;
MonoNet net = new MonoNet(this);
net.Start();
// ColorCube cube = new ColorCube();
// OrbitalView.strength = 4;
// OrbitalView.distance = 0.4f;
@ -93,7 +104,6 @@ public class Mono {
if (domCon.IsX1JustPressed) {
movePress = Time.Totalf;
dragStart = cursor.p0;
posStart = pos;
}
if (domCon.IsX1Pressed) {
pos -= cursor.p0 - dragStart;
@ -104,6 +114,27 @@ public class Mono {
}
// pos.x = (float)Math.Sin(Time.Total * 0.1f) * 0.5f;
// Solid solid = new Solid(Vec3.Up * -2, Quat.Identity, SolidType.Immovable);
// make some blocks you can move around with cursor.p0
// no collision detection, just a visual example
if (domCon.grip > 0.5f) {
if (blockIndex < 0) {
for (int i = 0; i < blocks.Length; i++) {
if (blocks[i].Contains(cursor.p0)) {
blockIndex = i;
blockOffset = cursor.p0 - blocks[i].center;
break;
}
}
} else {
blocks[blockIndex].center = cursor.p0 - blockOffset;
}
} else {
blockIndex = -1;
}
for (int i = 0; i < blocks.Length; i++) {
cube.Draw(mat, Matrix.TS(blocks[i].center, blocks[i].dimensions));
}
// cursor.Step(lHand.aim, rHand.aim); cursor.DrawSelf();
// net.me.cursorA = Vec3.Up * (float)Math.Sin(Time.Total);

View file

@ -27,7 +27,7 @@ switch between cursors with a button (quick press(b) on both hands to switch/cyc
movement:
- ~~fullstick~~
- ~~teleport and drag~~
- bezier rails
- ~~bezier rails~~
blocks you can manipulate with spatial cursors (trackballer)
and color them with the color cube (player colors