a dof driven dev space
.unity | ||
Assets | ||
Resources | ||
.gitignore | ||
ColorCube.cs | ||
LICENSE | ||
MonoNet.cs | ||
omnisharp.json | ||
OrbitalView.cs | ||
oriel.gif | ||
oriels.bat | ||
oriels.csproj | ||
Program.cs | ||
README.md | ||
SpatialCursor.cs |
oriels
a dof driven space

direction
- rethink paper paradigm based software for spatial computing
- networked by default through a federated server model
- smart contract for handling security and value
increment
merge networking prototypesfixed latency, now for multiple clientsarchitect interfaces for navigation- implement all dofs from site
override
8 days left for the sterokit comp!
MVP
switch between cursors with a button (quick press(b) on both hands to switch/cycle through the two handed ones) long press(b) on one hand to swap mainhand
movement:
fullstickteleport and dragbezier rails
blocks you can manipulate with spatial cursors (trackballer) and color them with the color cube (player colors
oriel + orbital view (control a shooty guy with fullstick and spatial cursor)
POLISH
- fix (server sending back your data)
- just show them red when hit
- bezier in color cube
- calibrate cubic flow + sensitivity
- press and twist to adjust sensitivity (long press(b) and trigger for value *keep cursor active) (min 1:1)
ACCESSIBILITY
show how the dofs work (debug visuals *CMY)
mapped out by:
@spatialfree * @opendegree