momentum and pad curve

This commit is contained in:
spatialfree 2022-10-06 06:54:23 -04:00
parent bacbd224e2
commit fb2725f61e
3 changed files with 33 additions and 33 deletions

View file

@ -96,26 +96,6 @@ public class Mono {
dofs[3].Frame();
// turn this into a function
Vec3 vA = new Vec3(-1, 0, 0);
Vec3 vB = new Vec3(1, 1, 1);
Vec3 vC = Input.Hand(Handed.Right).palm.position;
Quat q = Quat.LookDir((vB - vA).Normalized);
// // snap vC to line vA-vB
// Vec3 local = q.Inverse * (vC - vA);
// local.x = 0;
// local.y = 0;
// vC = q * local + vA;
vC = vC.SnapToLine(vA, vB, true);
Lines.Add(vA, vB, new Color(1, 1, 1), 0.002f);
Mesh.Cube.Draw(matDev, Matrix.TRS(vC, q, 0.04f));
// rGlove.Step(); lGlove.Step();
// rBlock.Step(); lBlock.Step();

View file

@ -92,16 +92,16 @@ public static class PullRequest {
return (to - from).Normalized;
}
public static Vec3 SnapToLine(this Vec3 v, Vec3 a, Vec3 b, bool clamp) {
public static Vec3 SnapToLine(this Vec3 v, Vec3 a, Vec3 b, bool clamp, out float t, float tMin = 0, float tMax = 1) {
Quat q = Quat.LookDir(Direction(b, a));
Vec3 lv = q.Inverse * (v - a);
lv.x = lv.y = 0;
Vec3 r = q * lv + a;
float d = (b - a).Length;
t = (r - a).Length / d;
if (clamp) {
float d = (b - a).Length;
float t = (r - a).Length / d;
if (t < 0) t = 0;
if (t > 1) t = 1;
t = t < tMin ? tMin : (t > tMax ? tMax : t);
r = a + (b - a) * t;
}
return r;

View file

@ -5,8 +5,9 @@ class Trackballer : dof {
// data
public Btn btnIn, btnOut;
public Quat ori = Quat.Identity;
Vec3 oldLocalPad;
Quat momentum = Quat.Identity;
Quat delta = Quat.Identity;
Vec3 oldLocalPad;
public void Init() {}
@ -18,12 +19,20 @@ class Trackballer : dof {
Matrix mAnchor = Matrix.TR(anchor, hand.palm.orientation);
Matrix mAnchorInv = mAnchor.Inverse;
Vec3 pad = anchor.SnapToLine(
hand.Get(FingerId.Thumb, JointId.Tip).position,
hand.Get(FingerId.Thumb, JointId.KnuckleMinor).position,
true
Vec3 thumbTip = hand.Get(FingerId.Thumb, JointId.Tip).position;
Vec3 thumbKnuckle = hand.Get(FingerId.Thumb, JointId.KnuckleMinor).position;
Vec3 pad = anchor.SnapToLine(
thumbKnuckle, thumbTip,
true,
out float t, 0, 0.666f
);
Vec3 localPad = mAnchorInv.Transform(pad);
t = 1 - t;
t = t * t;
// t = 1 - t;
pad += hand.Get(FingerId.Thumb, JointId.Tip).orientation * -Vec3.Up * 0.00666f * t;
Vec3 localPad = mAnchorInv.Transform(pad);
Lines.Add(thumbTip, thumbKnuckle, Color.White, 0.002f);
Color color = Color.White;
if (btnIn.held) {
@ -41,13 +50,15 @@ class Trackballer : dof {
color = btnOut.held ? new Color(0, 1, 0) : color;
if (btnIn.held) {
delta = Quat.Identity;
delta = momentum = Quat.Identity;
} else {
if (localPad.Length < layer[1]) {
delta = PullRequest.Relative(
hand.palm.orientation,
PullRequest.Delta(localPad.Normalized, oldLocalPad.Normalized)
).Normalized;
momentum = Quat.Slerp(momentum, delta, Time.Elapsedf * 10f);
}
}
@ -59,7 +70,16 @@ class Trackballer : dof {
Mesh.Sphere.Draw(Mono.inst.matDev, Matrix.TRS(pad, hand.palm.orientation, 0.015f), new Color(0, 1, 0));
}
Quat newOri = delta * ori;
// pad momentum!
// like we did w/ vader life alyx immortal
// all the difference in the world!
// and makes for the third iteration of the trackballer
Quat newOri = momentum * ori;
if (new Vec3(newOri.x, newOri.y, newOri.z).LengthSq > 0) {
ori = newOri;
}