runtime pid design vars

This commit is contained in:
spatialfree 2022-08-02 22:11:57 -04:00
parent d4cf6a3333
commit 231ee8ac2a

View file

@ -53,6 +53,8 @@ public class Mono {
// fly player towards cursor:
// playerPos += (localCursor - playerPos).Normalized * 1f * Time.Elapsedf;
pidX.p = moveP; pidY.p = moveP; pidZ.p = moveP;
pidX.i = moveI; pidY.i = moveI; pidZ.i = moveI;
playerPos = new Vec3(
pidX.Update(localCursor.x),
pidY.Update(localCursor.y),