This commit is contained in:
spatialfree 2022-11-10 19:24:47 -05:00
parent 50a6c35c24
commit 1bccc40be8

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@ -21,7 +21,7 @@ class RollsCursor : dof {
float fL = rig.Flexion(hand, FingerId.Little);
// Biased by finger length
float stretch = (fI + fI + fM + fM + fM + fR + fR + fL) / 8f;
float stretch = (fI + fM + fR + fL) / 4f;
Vec3 to = Roll(hand, JointId.KnuckleMid, fI, fM, fR, fL);
Vec3 from = Roll(hand, JointId.KnuckleMajor, fI, fM, fR, fL);