dug_deep/Assets/NaughtyAttributes/Scripts/Test/MinMaxValueTest.cs

52 lines
1.1 KiB
C#

using UnityEngine;
namespace NaughtyAttributes.Test
{
public class MinMaxValueTest : MonoBehaviour
{
[MinValue(0)]
public int min0;
[MaxValue(0)]
public int max0;
[MinValue(0), MaxValue(1)]
public float range01;
public MinMaxValueNest1 nest1;
}
[System.Serializable]
public class MinMaxValueNest1
{
[MinValue(0)]
[AllowNesting] // Because it's nested we need to explicitly allow nesting
public int min0;
[MaxValue(0)]
[AllowNesting] // Because it's nested we need to explicitly allow nesting
public int max0;
[MinValue(0), MaxValue(1)]
[AllowNesting] // Because it's nested we need to explicitly allow nesting
public float range01;
public MinMaxValueNest2 nest2;
}
[System.Serializable]
public class MinMaxValueNest2
{
[MinValue(0)]
[AllowNesting] // Because it's nested we need to explicitly allow nesting
public int min0;
[MaxValue(0)]
[AllowNesting] // Because it's nested we need to explicitly allow nesting
public int max0;
[MinValue(0), MaxValue(1)]
[AllowNesting] // Because it's nested we need to explicitly allow nesting
public float range01;
}
}