.. |
NaughtyAttributes
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Continuous level generation + custom voxel physics engine
|
2020-09-21 07:19:43 -07:00 |
Scenes
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enemies that you can pump up and pop
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2020-09-28 14:21:03 -07:00 |
XR
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Continuous level generation + custom voxel physics engine
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2020-09-21 07:19:43 -07:00 |
Bounds.mat
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Refactor voxel physics
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2020-09-25 05:57:09 -07:00 |
Bounds.mat.meta
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Refactor voxel physics
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2020-09-25 05:57:09 -07:00 |
Enemy.mat
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Continuous level generation + custom voxel physics engine
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2020-09-21 07:19:43 -07:00 |
Enemy.mat.meta
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Continuous level generation + custom voxel physics engine
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2020-09-21 07:19:43 -07:00 |
Example3DTexture.asset
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Continuous level generation + custom voxel physics engine
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2020-09-21 07:19:43 -07:00 |
Example3DTexture.asset.meta
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Continuous level generation + custom voxel physics engine
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2020-09-21 07:19:43 -07:00 |
fps-zencore.blend
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Continuous level generation + custom voxel physics engine
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2020-09-21 07:19:43 -07:00 |
fps-zencore.blend.meta
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Continuous level generation + custom voxel physics engine
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2020-09-21 07:19:43 -07:00 |
fps-zencore.blend1
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Continuous level generation + custom voxel physics engine
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2020-09-21 07:19:43 -07:00 |
fps-zencore.blend1.meta
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Continuous level generation + custom voxel physics engine
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2020-09-21 07:19:43 -07:00 |
Lighting.cs
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Continuous level generation + custom voxel physics engine
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2020-09-21 07:19:43 -07:00 |
Lighting.cs.meta
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Continuous level generation + custom voxel physics engine
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2020-09-21 07:19:43 -07:00 |
Monolith.cs
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enemies that you can pump up and pop
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2020-09-28 14:21:03 -07:00 |
Monolith.cs.meta
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Continuous level generation + custom voxel physics engine
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2020-09-21 07:19:43 -07:00 |
NaughtyAttributes.meta
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Continuous level generation + custom voxel physics engine
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2020-09-21 07:19:43 -07:00 |
NewShaderVariants.shadervariants
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Continuous level generation + custom voxel physics engine
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2020-09-21 07:19:43 -07:00 |
NewShaderVariants.shadervariants.meta
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Continuous level generation + custom voxel physics engine
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2020-09-21 07:19:43 -07:00 |
Object.mat
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Refactor voxel physics
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2020-09-25 05:57:09 -07:00 |
Object.mat.meta
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Refactor voxel physics
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2020-09-25 05:57:09 -07:00 |
Path.mat
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Continuous level generation + custom voxel physics engine
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2020-09-21 07:19:43 -07:00 |
Path.mat.meta
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Continuous level generation + custom voxel physics engine
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2020-09-21 07:19:43 -07:00 |
Render.cs
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enemies that you can pump up and pop
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2020-09-28 14:21:03 -07:00 |
Render.cs.meta
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Continuous level generation + custom voxel physics engine
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2020-09-21 07:19:43 -07:00 |
Rig.cs
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enemies that you can pump up and pop
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2020-09-28 14:21:03 -07:00 |
Rig.cs.meta
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enemies that you can pump up and pop
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2020-09-28 14:21:03 -07:00 |
Scenes.meta
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Continuous level generation + custom voxel physics engine
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2020-09-21 07:19:43 -07:00 |
Simulate.cs
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5dof joysticks and Digging Mechanic
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2020-09-21 08:06:46 -07:00 |
Simulate.cs.meta
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Continuous level generation + custom voxel physics engine
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2020-09-21 07:19:43 -07:00 |
Vhysics.cs
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enemies that you can pump up and pop
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2020-09-28 14:21:03 -07:00 |
Vhysics.cs.meta
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Refactor voxel physics
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2020-09-25 05:57:09 -07:00 |
Voxel.mat
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Continuous level generation + custom voxel physics engine
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2020-09-21 07:19:43 -07:00 |
Voxel.mat.meta
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Continuous level generation + custom voxel physics engine
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2020-09-21 07:19:43 -07:00 |
Voxel.shader
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Continuous level generation + custom voxel physics engine
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2020-09-21 07:19:43 -07:00 |
Voxel.shader.meta
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Continuous level generation + custom voxel physics engine
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2020-09-21 07:19:43 -07:00 |
XR.meta
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Continuous level generation + custom voxel physics engine
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2020-09-21 07:19:43 -07:00 |