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d1cb1bd452
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cursor trail
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2024-12-08 00:08:29 -05:00 |
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741f2ee713
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use controller pose instead
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2024-12-08 00:07:21 -05:00 |
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041ceea867
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custom hand shader
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2024-12-08 00:04:31 -05:00 |
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ba6fc33a40
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con mesh and snap to hand
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2024-12-07 19:49:15 -05:00 |
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148d2d3429
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hide hands if passthrough
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2024-12-07 18:44:50 -05:00 |
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ca4b715130
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color cube
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2024-12-07 17:57:31 -05:00 |
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19f90b9633
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refactor to make way for rest of dofs
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2024-12-07 16:24:36 -05:00 |
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9c7b1f35b3
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render/test stretch cursor
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2024-12-07 13:41:56 -05:00 |
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b182017f12
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dofdemo branch
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2024-12-04 23:31:33 -05:00 |
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76fbe75242
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map to xr hardware
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2024-12-04 18:19:16 -05:00 |
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c4dc1e079f
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gun hit test
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2024-12-03 02:04:21 -05:00 |
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f5cbacd62e
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palette test
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2024-12-03 01:33:45 -05:00 |
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7bfa3e0db3
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dynamic slash mesh test
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2024-12-02 15:55:10 -05:00 |
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93e7cae6b0
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virtual world hierarchy pose
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2024-12-02 15:07:31 -05:00 |
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3da9aba2d4
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refactor and prep Mono for new game
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2024-11-29 14:41:32 -05:00 |
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915dca82e5
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remove stepper
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2024-11-29 13:53:37 -05:00 |
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caf4608310
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refactor and prep Arts for a first person game
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2024-11-29 13:23:21 -05:00 |
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104617e55e
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generic mat/shader names
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2024-11-29 13:12:45 -05:00 |
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dd6206c5a0
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snake -> slash
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2024-11-29 13:06:28 -05:00 |
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f969d8382e
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food next delta bool
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2024-11-25 23:45:39 -05:00 |
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62e446c175
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food spin on egg
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2024-11-25 16:35:27 -05:00 |
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d113460fea
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grey hangar with linear color space conversion on hex color inputs
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2024-11-25 14:11:30 -05:00 |
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dd862a89cc
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hide tongue in menu
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2024-11-25 14:03:45 -05:00 |
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d65a9fb8a5
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dynamic menu btn colors
|
2024-11-25 14:00:37 -05:00 |
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46a0b2ded7
|
egg is first food!
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2024-11-25 13:51:45 -05:00 |
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d46910812f
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egg start
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2024-11-25 13:38:22 -05:00 |
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a490da743d
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next 2 menu btns
|
2024-11-25 13:27:14 -05:00 |
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024e9939f4
|
slight adjustment to score_pos
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2024-11-25 13:13:23 -05:00 |
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a37cce18a0
|
score font size++
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2024-11-25 12:49:07 -05:00 |
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2c73baf5f9
|
taller fullstick
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2024-11-24 20:51:53 -05:00 |
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d2566e90fd
|
proper box hanger
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2024-11-24 20:51:17 -05:00 |
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9a2a67b296
|
bigger score
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2024-11-24 20:49:45 -05:00 |
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07b69426af
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delta hole face
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2024-11-24 19:29:49 -05:00 |
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9a1bd9ebac
|
faked fixed width
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2024-11-24 19:25:13 -05:00 |
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b8777ca9c2
|
hide hands
|
2024-11-24 13:42:43 -05:00 |
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c5e25f37b0
|
no textures
|
2024-11-24 13:30:57 -05:00 |
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9574f17a8d
|
draw score juxtaposed on box relative to head
|
2024-11-24 13:25:35 -05:00 |
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c906fb2884
|
mono text style
|
2024-11-24 13:24:07 -05:00 |
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|
1a91c9bc56
|
draw hang line instead of an occluding bulky mount
|
2024-11-24 13:22:30 -05:00 |
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49c789b1f5
|
draw particles
|
2024-11-24 13:21:41 -05:00 |
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|
480506b715
|
box_shake on box hole
|
2024-11-23 17:45:53 -05:00 |
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|
76d72afef9
|
subtle paper texture for depth sense comfort
|
2024-11-23 17:44:35 -05:00 |
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877107a935
|
less wrong display preference
|
2024-11-23 16:46:53 -05:00 |
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5b69e88859
|
box scale in to be refactored later
|
2024-11-23 16:22:49 -05:00 |
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|
4762ebc184
|
face override hierarchy system with new face to indicate grow buffer > 0
|
2024-11-21 15:53:05 -05:00 |
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a234c5fd22
|
render hands if not in mixed reality
|
2024-11-21 15:20:10 -05:00 |
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1cc71b113b
|
formatting fixes
|
2024-11-21 15:19:32 -05:00 |
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|
35e3a813f2
|
scale in box at start using game time
|
2024-11-14 13:51:06 -05:00 |
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56829852dc
|
don't show hangin on float
|
2024-11-11 00:00:14 -05:00 |
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5f49d94910
|
hole flip trick, with box mat chain
|
2024-11-10 23:49:00 -05:00 |
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