199 lines
No EOL
5.4 KiB
C#
199 lines
No EOL
5.4 KiB
C#
using System.Collections.Generic;
|
|
using StereoKit;
|
|
|
|
namespace slash;
|
|
|
|
static class Arts
|
|
{
|
|
static Model assets_model = Model.FromFile("meshes/assets.glb", Shader.Unlit);
|
|
static Dictionary<string, Mesh> meshes = new();
|
|
static Material mat_mono = new Material("mono.hlsl");
|
|
static Material mat_unlit = new Material("unlit.hlsl");
|
|
static Material mat_both = new Material("unlit.hlsl");
|
|
static Material mat_backface = new Material("backface.hlsl");
|
|
static Material mat_justcolor = new Material("justcolor.hlsl");
|
|
|
|
static Material mat_slash = new Material("unlit.hlsl");
|
|
|
|
public static Vec3 shake = new(0, 0, 0);
|
|
// static Quat spin_ori = Quat.Identity;
|
|
public static Vec3 last_tip_pos = new(0, 0, 0);
|
|
|
|
static TextStyle text_style;
|
|
|
|
public static void Init()
|
|
{
|
|
foreach (ModelNode node in assets_model.Nodes)
|
|
{
|
|
if (node.Mesh != null)
|
|
{
|
|
meshes.Add(node.Name, node.Mesh);
|
|
}
|
|
}
|
|
|
|
text_style = TextStyle.FromFont(
|
|
Font.FromFile("Staatliches.ttf"),
|
|
1.0f * U.cm,
|
|
Color.White
|
|
);
|
|
|
|
mat_backface.FaceCull = Cull.Front;
|
|
mat_backface.Transparency = Transparency.Add;
|
|
mat_backface.DepthTest = DepthTest.LessOrEq;
|
|
mat_backface.DepthWrite = false;
|
|
|
|
mat_both.Chain = mat_backface;
|
|
|
|
mat_slash.FaceCull = Cull.None;
|
|
}
|
|
|
|
public static void Frame()
|
|
{
|
|
// Input.HandVisible(Handed.Max, false);
|
|
|
|
// world
|
|
Matrix m4_world = Mono.world_pose.ToMatrix();
|
|
Hierarchy.Push(m4_world);
|
|
|
|
// mesh test
|
|
meshes["Food"].Draw(
|
|
mat_mono,
|
|
Matrix.TRS(
|
|
V.XYZ(0, 0, -1),
|
|
Quat.Identity,
|
|
0.1f
|
|
)
|
|
);
|
|
|
|
// bamboo
|
|
Mesh.Cube.Draw(
|
|
mat_unlit,
|
|
Matrix.TS(
|
|
V.XYZ(0, 1, -2),
|
|
V.XYZ(0.1f, 2, 0.1f)
|
|
),
|
|
Color.Hex(0xB9E7AFFF)
|
|
);
|
|
|
|
// unit cube
|
|
// Mesh.Cube.Draw(
|
|
// mat_unlit,
|
|
// Matrix.Identity,
|
|
// Color.Hex(0x13180AFF).ToLinear()
|
|
// );
|
|
|
|
// enemy
|
|
Vec3 enemy_pos = V.XYZ(SKMath.Sin(Time.Totalf * 1f) * 1.0f, 0.5f, -3.0f);
|
|
float enemy_rad = 0.5f;
|
|
Mesh.Sphere.Draw(
|
|
mat_unlit,
|
|
Matrix.TS(enemy_pos, enemy_rad * 2.0f),
|
|
Color.Hex(0x13180AFF).ToLinear()
|
|
);
|
|
|
|
// eyes
|
|
// Mesh.Cube.Draw(
|
|
// mat_unlit,
|
|
// Rig.head.ToMatrix().Transform(),
|
|
// Color.Hex(0x13180AFF).ToLinear()
|
|
// );
|
|
|
|
// blade
|
|
Mesh mesh = new();
|
|
Quat blade_ori = Rig.r_hld.orientation;
|
|
Vec3 blade_pos = Rig.r_hld.position;
|
|
Vec3 tip_pos = blade_pos + blade_ori * V.XYZ(0, 0, 1);
|
|
mesh.SetData(
|
|
new Vertex[] {
|
|
new( blade_pos, V.XYZ(0,0,1)),
|
|
new( tip_pos, V.XYZ(0,0,1)),
|
|
new(last_tip_pos, V.XYZ(0,0,1))
|
|
},
|
|
new uint[] {
|
|
0, 1, 2
|
|
}
|
|
);
|
|
mesh.Draw(
|
|
mat_slash,
|
|
Matrix.Identity,
|
|
Color.Hex(0xF9BF05FF).ToLinear()
|
|
);
|
|
last_tip_pos = Vec3.Lerp(last_tip_pos, tip_pos, Time.Stepf / 0.1f);
|
|
|
|
// revolver
|
|
Quat rvolv_ori = Rig.l_aim.orientation;
|
|
Vec3 rvolv_pos = Rig.l_aim.position;
|
|
|
|
Lines.Add(
|
|
rvolv_pos,
|
|
rvolv_pos + rvolv_ori * V.XYZ(0, 0, -10),
|
|
Color.Hex(0xF9BF05FF).ToLinear(),
|
|
U.cm
|
|
);
|
|
|
|
if (true) // hit test
|
|
{
|
|
Vec3 hit_delta = rvolv_ori.Inverse * (enemy_pos - rvolv_pos);
|
|
float flat_z = hit_delta.z;
|
|
hit_delta.z = 0;
|
|
float hit_mag = hit_delta.Magnitude;
|
|
bool hit = hit_mag < enemy_rad;
|
|
if (hit)
|
|
{
|
|
float hit_dist = flat_z + (Maths.smooth_stop((enemy_rad - hit_mag) / enemy_rad) * enemy_rad);
|
|
Vec3 hit_pos = rvolv_pos + rvolv_ori * V.XYZ(0, 0, hit_dist);
|
|
Mesh.Sphere.Draw(
|
|
mat_unlit,
|
|
Matrix.TS(
|
|
hit_pos,
|
|
4 * U.cm
|
|
),
|
|
Color.White
|
|
);
|
|
if (Rig.btn_select.delta == +1)
|
|
{
|
|
VFX.Play(hit_pos);
|
|
}
|
|
}
|
|
}
|
|
|
|
// particles
|
|
Particle[] particles = VFX.particles;
|
|
for (int i = 0; i < particles.Length; i++)
|
|
{
|
|
Particle particle = particles[i];
|
|
meshes["FoodParticle"].Draw(
|
|
mat_unlit,
|
|
Matrix.TRS(
|
|
particle.pos,
|
|
particle.ori,
|
|
particle.scl
|
|
),
|
|
Color.Hex(0xC75A09FF).ToLinear()
|
|
);
|
|
}
|
|
|
|
Hierarchy.Pop();
|
|
|
|
|
|
// menu
|
|
Matrix m4_menu = Mono.menu_pose.ToMatrix(Mono.menu_scale);
|
|
Hierarchy.Push(m4_menu);
|
|
|
|
// score
|
|
char[] score_txt = Mono.score.ToString("000").ToCharArray();
|
|
for (int i = 0; i < score_txt.Length; i++)
|
|
{
|
|
Text.Add(
|
|
score_txt[i].ToString(),
|
|
Matrix.TS(
|
|
V.XYZ(0, 0, 0),
|
|
48
|
|
),
|
|
text_style
|
|
);
|
|
}
|
|
|
|
Hierarchy.Pop();
|
|
}
|
|
} |