account for color cube orientation
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@ -50,7 +50,7 @@ static class ColorCube
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{
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{
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Vec3 delta = grab.pose.position - last_position;
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Vec3 delta = grab.pose.position - last_position;
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// move cube around picker which is constrained by cube limits
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// move cube around picker which is constrained by cube limits
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cursor -= delta / scl;
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cursor -= grab.pose.orientation.Inverse * delta / scl;
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cursor = V.XYZ(
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cursor = V.XYZ(
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Maths.s_clamp(cursor.x, 0.5f),
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Maths.s_clamp(cursor.x, 0.5f),
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